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godot-demo-projects/xr/openxr_hand_tracking_demo/shaders/highlight_material.tres
2024-06-15 14:04:49 +10:00

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bys74qhnreu01"]
[ext_resource type="Shader" uid="uid://cs1jlvgrhd4ac" path="res://shaders/highlight_shader.tres" id="1_gvs70"]
[resource]
render_priority = 0
shader = ExtResource("1_gvs70")
shader_parameter/albedo = Color(0.727706, 0.726254, 0, 1)
shader_parameter/grow = 0.002
shader_parameter/specular = 0.5
shader_parameter/metallic = 0.0
shader_parameter/roughness = 1.0