Files
godot-demo-projects/audio/spectrum/project.godot
Hugo Locurcio 6df3667072 Improve Audio Spectrum demo
- Draw fake reflections for spectrum bars.
- Increase the bars' height to better make use of the window space.
- Use Compatibility rendering method for greater performance
  and compatibility.
- Update screenshot and icon.
- Remove a stray `.import` file.
2023-02-26 18:25:37 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Audio Spectrum Demo"
config/description="This is a demo showing how a spectrum analyzer can be built using Godot."
run/main_scene="res://show_spectrum.tscn"
config/features=PackedStringArray("4.0")
run/low_processor_mode=true
config/icon="res://icon.png"
[display]
window/vsync/vsync_mode=0
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.12549, 0.12549, 0.12549, 1)
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false