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godot-demo-projects/2d/role_playing_game/combat/combatants/sprites/Sprite.tscn
2021-06-20 22:47:24 -04:00

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://combat/combatants/sprites/shadow.png" type="Texture" id=1]
[ext_resource path="res://combat/combatants/sprites/blue.png" type="Texture" id=2]
[sub_resource type="Animation" id=1]
resource_name = "take_damage"
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Pivot/Body:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.05, 0.1, 0.15, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 3, 0.253906, 0.253906, 1 ), Color( 1, 1, 1, 1 ), Color( 3, 0.253906, 0.253906, 1 ), Color( 1, 1, 1, 1 ) ]
}
[node name="Sprite" type="Node2D"]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/take_damage = SubResource( 1 )
[node name="Tween" type="Tween" parent="."]
[node name="Pivot" type="Position2D" parent="."]
[node name="Shadow" type="Sprite" parent="Pivot"]
position = Vector2( 0, -15 )
texture = ExtResource( 1 )
[node name="Body" type="Sprite" parent="Pivot"]
position = Vector2( 0, -76 )
texture = ExtResource( 2 )