Files
godot-demo-projects/2d/role_playing_game/grid_movement/pawns/Pawn.gd
2021-06-20 22:47:24 -04:00

14 lines
279 B
GDScript

class_name Pawn
extends Node2D
enum CellType { ACTOR, OBSTACLE, OBJECT }
#warning-ignore:unused_class_variable
export(CellType) var type = CellType.ACTOR
var active = true setget set_active
func set_active(value):
active = value
set_process(value)
set_process_input(value)