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Physics picking requires that the SubViewport has a consistent state of the mouse-enter/exit notifications. Godot V4.3 was changed in comparison to V4.2, so that it now requires this additional step. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Viewport Demos
These demos showcase various ways to use the
Viewport node.
Languages: All have GDScript, Dynamic Split Screen has Godot shader language
Renderers: 3D Scaling uses Forward+, the rest are Compatibility