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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
Bullet Shower
This demonstrates how to manage large amounts of objects efficiently using low-level Servers.
See Optimization using Servers in the documentation for more information.
Language: GDScript
Renderer: Vulkan Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/887

