mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-08 00:40:08 +01:00
All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
3D Graphics Settings
A demo showing an example of a graphics settings menu.
Included settings are:
Video settings:
- UI scale.
- Resolution scale.
- Display filter (bilinear or AMD FidelityFX Super Resolution 1.0).
- Fullscreen.
- V-Sync (traditional and adaptive).
- Anti-aliasing (MSAA and FXAA).
- Camera field of view.
Effect settings:
- Signed distance field global illumination (SDFGI).
- Bloom (glow).
- Screen-space ambient occlusion (SSAO).
- Screen-Space reflections (SSR).
- Screen-space indirect lighting (SSIL).
- Volumetric fog.
- Screen adjustments: brightness, contrast, saturation.
Language: GDScript
Renderer: Vulkan Clustered
