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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
Kinematic Character 3D
Kinematic character demo for 3D using a cube for the character. This is similar to the 3D platformer demo.
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/126
How does it work?
This demo uses a KinematicBody
for the player, and StaticBody
for the level. Each has colliders, the player moves itself via
move_and_slide() in _physics_process(), and collides with the level.
