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godot-demo-projects/3d/material_testers/project.godot
Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Material Testers"
config/description="This demo includes many sphere-like objects with complex materials,
for the purpose of showcasing Godot's rendering capabilities.
This demo was featured at the beginning of the Godot 3.0 trailer."
config/tags=PackedStringArray("3d", "demo", "official", "rendering")
run/main_scene="res://material_tester.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[filesystem]
import/blender/enabled=false
[gdnative]
singletons=[]
[memory]
multithread/thread_rid_pool_prealloc=60
[rendering]
textures/default_filters/anisotropic_filtering_level=4
anti_aliasing/quality/msaa_3d=2
anti_aliasing/quality/use_debanding=true
lights_and_shadows/positional_shadow/atlas_size=2048
lights_and_shadows/positional_shadow/atlas_size.mobile=1024
quality/driver/fallback_to_gles2=true
quality/intended_usage/framebuffer_allocation=3
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/shadow_atlas/size=1024
quality/shadow_atlas/size.mobile=512
quality/shadows/filter_mode=2
quality/filters/anisotropic_filter_level=16
quality/filters/msaa=2
quality/filters/msaa.mobile=0
quality/filters/anisotropic_filter_level.mobile=4