Files
godot-demo-projects/3d/variable_rate_shading
Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
..
2023-03-30 19:13:50 +02:00

Variable Rate Shading

This project showcases how to use variable rate shading (VRS) in 3D to improve performance.

Performance metrics are also displayed to evaluate potential performance gains.

Language: GDScript

Renderer: Forward Plus

Screenshots

Screenshot