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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
GUI in 3D
A demo showing a GUI instanced within a 3D scene using viewports, as well as forwarding mouse and keyboard input to the GUI.
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/127
