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The 3D demos aren't very demanding and Godot has been optimized a bit since 4.0's release, so we can afford using higher quality shadow settings for less noisy shadow filtering. This also tweaks shadow bias to reduce shadow acne in the Voxel demo. The time slider in the Physical Light and Camera units demo now allows for more precise adjustments.
Variable Rate Shading
This project showcases how to use variable rate shading (VRS) in 3D to improve performance.
Performance metrics are also displayed to evaluate potential performance gains.
Language: GDScript
Renderer: Forward+
