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This leads to code that is easier to understand and runs faster thanks to GDScript's typed instructions. The untyped declaration warning is now enabled on all projects where type hints were added. All projects currently run without any untyped declration warnings. Dodge the Creeps and Squash the Creeps demos intentionally don't use type hints to match the documentation, where type hints haven't been adopted yet (given its beginner focus).
2D in 3D
A demo showing how a 2D scene can be shown within a 3D scene using viewports.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/129
How does it work?
The Pong game is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture() is called on the Viewport to get a
ViewportTexture,
which is then assigned to the quad's material's albedo texture.
