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33 lines
694 B
GDScript
33 lines
694 B
GDScript
extends Node
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# The URL we will connect to.
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var websocket_url = "ws://localhost:9080"
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var socket := WebSocketPeer.new()
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func log_message(message):
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var time = "[color=#aaaaaa] %s [/color]" % Time.get_time_string_from_system()
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%TextClient.text += time + message + "\n"
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func _ready():
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if socket.connect_to_url(websocket_url) != OK:
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log_message("Unable to connect.")
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set_process(false)
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func _process(_delta):
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socket.poll()
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if socket.get_ready_state() == WebSocketPeer.STATE_OPEN:
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while socket.get_available_packet_count():
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log_message(socket.get_packet().get_string_from_ascii())
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func _exit_tree():
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socket.close()
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func _on_button_ping_pressed():
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socket.send_text("Ping")
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