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godot-demo-projects/2d/instancing/project.godot
Hugo Locurcio 7befd7c718 Enable physics interpolation in all 2D demos (#1070)
This makes uses of the new built-in 2D physics interpolation
added in 4.3.

For 3D demos, a separate PR requiring `master` will be made later.
2025-04-14 18:58:38 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Scene Instancing Demo"
config/description="A demo showing how to use scene instancing to
make many duplicates of the same object."
config/tags=PackedStringArray("2d", "demo", "official")
run/main_scene="res://scene_instancing.tscn"
config/features=PackedStringArray("4.4")
config/icon="res://icon.webp"
[debug]
gdscript/warnings/untyped_declaration=1
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[physics]
common/physics_ticks_per_second=120
2d/default_gravity=300
common/physics_interpolation=true
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.239216, 0.0823529, 0.156863, 1)