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This makes uses of the new built-in 2D physics interpolation added in 4.3. For 3D demos, a separate PR requiring `master` will be made later.
41 lines
1016 B
Plaintext
41 lines
1016 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Scene Instancing Demo"
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config/description="A demo showing how to use scene instancing to
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make many duplicates of the same object."
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config/tags=PackedStringArray("2d", "demo", "official")
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run/main_scene="res://scene_instancing.tscn"
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config/features=PackedStringArray("4.4")
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config/icon="res://icon.webp"
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[debug]
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gdscript/warnings/untyped_declaration=1
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[physics]
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common/physics_ticks_per_second=120
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2d/default_gravity=300
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common/physics_interpolation=true
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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environment/defaults/default_clear_color=Color(0.239216, 0.0823529, 0.156863, 1)
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