Files
godot-demo-projects/2d/navigation/navigation.tscn
Hugo Locurcio 7befd7c718 Enable physics interpolation in all 2D demos (#1070)
This makes uses of the new built-in 2D physics interpolation
added in 4.3.

For 3D demos, a separate PR requiring `master` will be made later.
2025-04-14 18:58:38 +02:00

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[gd_scene load_steps=4 format=3 uid="uid://bjgad00c2xiuc"]
[ext_resource type="NavigationPolygon" uid="uid://prlt4stfk6uh" path="res://navigation_polygon.res" id="2_lph0a"]
[ext_resource type="Texture2D" uid="uid://bk26gi6qsuh18" path="res://map.png" id="2_nxfkp"]
[ext_resource type="PackedScene" uid="uid://ct7veakwiei3h" path="res://character.tscn" id="4_n6iop"]
[node name="Navigation" type="Node2D"]
[node name="Map" type="Sprite2D" parent="."]
z_index = -1
position = Vector2(400, 302)
texture = ExtResource("2_nxfkp")
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
navigation_polygon = ExtResource("2_lph0a")
[node name="Character" parent="." instance=ExtResource("4_n6iop")]
position = Vector2(211, 141)
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(400, 324)
process_callback = 0