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godot-demo-projects/2d/platformer/game_singleplayer.tscn
Hugo Locurcio 7befd7c718 Enable physics interpolation in all 2D demos (#1070)
This makes uses of the new built-in 2D physics interpolation
added in 4.3.

For 3D demos, a separate PR requiring `master` will be made later.
2025-04-14 18:58:38 +02:00

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[gd_scene load_steps=5 format=3 uid="uid://bf3wnwihk7ymg"]
[ext_resource type="Script" uid="uid://denb5hic12yj" path="res://game.gd" id="2"]
[ext_resource type="PackedScene" uid="uid://ctgumjaytuoch" path="res://level/level.tscn" id="3"]
[ext_resource type="PackedScene" uid="uid://vh7pmputa7r3" path="res://player/player.tscn" id="4"]
[ext_resource type="PackedScene" uid="uid://c7ai4bigaryci" path="res://gui/pause_menu_singleplayer.tscn" id="4_x6l06"]
[node name="Game" type="Node"]
process_mode = 3
script = ExtResource("2")
[node name="Level" parent="." instance=ExtResource("3")]
[node name="Player" parent="Level" instance=ExtResource("4")]
z_index = 3
position = Vector2(90, 636.5)
scale = Vector2(1, 1)
[node name="InterfaceLayer" type="CanvasLayer" parent="."]
layer = 100
[node name="PauseMenu" parent="InterfaceLayer" instance=ExtResource("4_x6l06")]
[connection signal="coin_collected" from="Level/Player" to="InterfaceLayer/PauseMenu" method="_on_coin_collected"]