Files
godot-demo-projects/2d/skeleton/level/tileset/tileset.tres
Hugo Locurcio 7befd7c718 Enable physics interpolation in all 2D demos (#1070)
This makes uses of the new built-in 2D physics interpolation
added in 4.3.

For 3D demos, a separate PR requiring `master` will be made later.
2025-04-14 18:58:38 +02:00

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[gd_resource type="TileSet" load_steps=6 format=3 uid="uid://dlu6wo1aknvai"]
[ext_resource type="Texture2D" uid="uid://b54eod3j4xx34" path="res://level/tileset/tiles_demo.png" id="1_sa5xi"]
[sub_resource type="TileMapPattern" id="TileMapPattern_4pfkh"]
tile_data = PackedInt32Array(0, 393217, 65538, 1, 327681, 65538)
[sub_resource type="TileMapPattern" id="TileMapPattern_fatpo"]
tile_data = PackedInt32Array(0, 327681, 2, 1, 393217, 2)
[sub_resource type="TileMapPattern" id="TileMapPattern_hwg2d"]
tile_data = PackedInt32Array(0, 262145, 0, 65536, 262145, 1, 131072, 262145, 2, 196608, 262145, 3)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v5kxh"]
texture = ExtResource("1_sa5xi")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
0:0/0/terrains_peering_bit/bottom_left_corner = 0
0:0/0/terrains_peering_bit/left_side = 0
1:0/next_alternative_id = 2
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
1:0/1 = 1
1:0/1/flip_h = true
1:0/1/terrain_set = 0
1:0/1/terrain = 0
1:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/1/terrains_peering_bit/right_side = 0
1:0/1/terrains_peering_bit/bottom_right_corner = 0
1:0/1/terrains_peering_bit/bottom_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, -16, 8)
2:0/0/terrains_peering_bit/right_side = 0
2:0/0/terrains_peering_bit/left_side = 0
3:0/next_alternative_id = 2
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, -16, 8)
3:0/0/terrains_peering_bit/left_side = 0
3:0/1 = 1
3:0/1/flip_h = true
3:0/1/terrain_set = 0
3:0/1/terrain = 0
3:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, -16, 8)
3:0/1/terrains_peering_bit/right_side = 0
4:0/0 = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/bottom_left_corner = 0
0:1/0/terrains_peering_bit/left_side = 0
0:1/0/terrains_peering_bit/top_left_corner = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/next_alternative_id = 2
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/1 = 1
1:1/1/flip_h = true
1:1/1/terrain_set = 0
1:1/1/terrain = 0
1:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:1/1/terrains_peering_bit/right_side = 0
1:1/1/terrains_peering_bit/bottom_right_corner = 0
1:1/1/terrains_peering_bit/bottom_side = 0
1:1/1/terrains_peering_bit/top_side = 0
1:1/1/terrains_peering_bit/top_right_corner = 0
4:1/0 = 0
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:1/0/terrains_peering_bit/right_side = 0
5:1/0/terrains_peering_bit/bottom_side = 0
5:1/0/terrains_peering_bit/bottom_left_corner = 0
5:1/0/terrains_peering_bit/left_side = 0
5:1/0/terrains_peering_bit/top_left_corner = 0
5:1/0/terrains_peering_bit/top_side = 0
5:1/0/terrains_peering_bit/top_right_corner = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
6:1/0/terrains_peering_bit/top_right_corner = 0
7:1/next_alternative_id = 2
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_left_corner = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/1 = 1
7:1/1/flip_h = true
7:1/1/terrain_set = 0
7:1/1/terrain = 0
7:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:1/1/terrains_peering_bit/right_side = 0
7:1/1/terrains_peering_bit/top_side = 0
7:1/1/terrains_peering_bit/top_right_corner = 0
1:2/next_alternative_id = 2
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/bottom_right_corner = 0
1:2/0/terrains_peering_bit/bottom_side = 0
1:2/0/terrains_peering_bit/bottom_left_corner = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/1 = 1
1:2/1/flip_h = true
1:2/1/terrain_set = 0
1:2/1/terrain = 0
1:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/1/terrains_peering_bit/right_side = 0
1:2/1/terrains_peering_bit/bottom_right_corner = 0
1:2/1/terrains_peering_bit/bottom_side = 0
1:2/1/terrains_peering_bit/bottom_left_corner = 0
1:2/1/terrains_peering_bit/left_side = 0
1:2/1/terrains_peering_bit/top_side = 0
1:2/1/terrains_peering_bit/top_right_corner = 0
2:2/next_alternative_id = 2
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/bottom_side = 0
2:2/0/terrains_peering_bit/bottom_left_corner = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/1 = 1
2:2/1/flip_h = true
2:2/1/terrain_set = 0
2:2/1/terrain = 0
2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16)
2:2/1/terrains_peering_bit/right_side = 0
2:2/1/terrains_peering_bit/bottom_right_corner = 0
2:2/1/terrains_peering_bit/bottom_side = 0
4:2/0 = 0
5:2/next_alternative_id = 2
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/terrain = 0
5:2/0/probability = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:2/0/terrains_peering_bit/bottom_side = 0
5:2/0/terrains_peering_bit/bottom_left_corner = 0
5:2/0/terrains_peering_bit/left_side = 0
5:2/0/terrains_peering_bit/top_left_corner = 0
5:2/0/terrains_peering_bit/top_side = 0
5:2/1 = 1
5:2/1/flip_h = true
5:2/1/terrain_set = 0
5:2/1/terrain = 0
5:2/1/probability = 0.0
5:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:2/1/terrains_peering_bit/right_side = 0
5:2/1/terrains_peering_bit/bottom_right_corner = 0
5:2/1/terrains_peering_bit/bottom_side = 0
5:2/1/terrains_peering_bit/top_side = 0
5:2/1/terrains_peering_bit/top_right_corner = 0
6:2/next_alternative_id = 2
6:2/0 = 0
6:2/1 = 1
6:2/1/flip_h = true
2:3/next_alternative_id = 3
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/bottom_right_corner = 0
2:3/0/terrains_peering_bit/bottom_side = 0
2:3/0/terrains_peering_bit/bottom_left_corner = 0
2:3/0/terrains_peering_bit/left_side = 0
2:3/0/terrains_peering_bit/top_left_corner = 0
2:3/0/terrains_peering_bit/top_side = 0
2:3/1 = 1
2:3/1/flip_h = true
2:3/1/terrain_set = 0
2:3/1/terrain = 0
2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/1/terrains_peering_bit/right_side = 0
2:3/1/terrains_peering_bit/bottom_right_corner = 0
2:3/1/terrains_peering_bit/bottom_side = 0
2:3/1/terrains_peering_bit/bottom_left_corner = 0
2:3/1/terrains_peering_bit/left_side = 0
2:3/1/terrains_peering_bit/top_side = 0
2:3/1/terrains_peering_bit/top_right_corner = 0
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:3/0/terrains_peering_bit/right_side = 0
3:3/0/terrains_peering_bit/bottom_right_corner = 0
3:3/0/terrains_peering_bit/bottom_side = 0
3:3/0/terrains_peering_bit/bottom_left_corner = 0
3:3/0/terrains_peering_bit/left_side = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/probability = 0.0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/bottom_right_corner = 0
4:3/0/terrains_peering_bit/bottom_side = 0
4:3/0/terrains_peering_bit/bottom_left_corner = 0
4:3/0/terrains_peering_bit/left_side = 0
5:3/0 = 0
5:3/0/terrain_set = 0
5:3/0/terrain = 0
5:3/0/probability = 0.25
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:3/0/terrains_peering_bit/right_side = 0
5:3/0/terrains_peering_bit/bottom_right_corner = 0
5:3/0/terrains_peering_bit/bottom_side = 0
5:3/0/terrains_peering_bit/bottom_left_corner = 0
5:3/0/terrains_peering_bit/left_side = 0
[resource]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 16
physics_layer_0/collision_mask = 0
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Terrain 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/1 = SubResource("TileSetAtlasSource_v5kxh")
pattern_0 = SubResource("TileMapPattern_4pfkh")
pattern_1 = SubResource("TileMapPattern_fatpo")
pattern_2 = SubResource("TileMapPattern_hwg2d")