mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-16 05:20:06 +01:00
This makes uses of the new built-in 2D physics interpolation added in 4.3. For 3D demos, a separate PR requiring `master` will be made later.
271 lines
10 KiB
Plaintext
271 lines
10 KiB
Plaintext
[gd_resource type="TileSet" load_steps=6 format=3 uid="uid://dlu6wo1aknvai"]
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[ext_resource type="Texture2D" uid="uid://b54eod3j4xx34" path="res://level/tileset/tiles_demo.png" id="1_sa5xi"]
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[sub_resource type="TileMapPattern" id="TileMapPattern_4pfkh"]
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tile_data = PackedInt32Array(0, 393217, 65538, 1, 327681, 65538)
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[sub_resource type="TileMapPattern" id="TileMapPattern_fatpo"]
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tile_data = PackedInt32Array(0, 327681, 2, 1, 393217, 2)
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[sub_resource type="TileMapPattern" id="TileMapPattern_hwg2d"]
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tile_data = PackedInt32Array(0, 262145, 0, 65536, 262145, 1, 131072, 262145, 2, 196608, 262145, 3)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v5kxh"]
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texture = ExtResource("1_sa5xi")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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0:0/0/terrains_peering_bit/bottom_left_corner = 0
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0:0/0/terrains_peering_bit/left_side = 0
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1:0/next_alternative_id = 2
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_left_corner = 0
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1:0/0/terrains_peering_bit/left_side = 0
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1:0/1 = 1
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1:0/1/flip_h = true
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1:0/1/terrain_set = 0
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1:0/1/terrain = 0
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1:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/1/terrains_peering_bit/right_side = 0
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1:0/1/terrains_peering_bit/bottom_right_corner = 0
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1:0/1/terrains_peering_bit/bottom_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, -16, 8)
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2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/left_side = 0
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3:0/next_alternative_id = 2
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, -16, 8)
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3:0/0/terrains_peering_bit/left_side = 0
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3:0/1 = 1
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3:0/1/flip_h = true
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3:0/1/terrain_set = 0
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3:0/1/terrain = 0
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3:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, -16, 8)
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3:0/1/terrains_peering_bit/right_side = 0
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4:0/0 = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/left_side = 0
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6:0/0/terrains_peering_bit/top_left_corner = 0
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6:0/0/terrains_peering_bit/top_side = 0
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6:0/0/terrains_peering_bit/top_right_corner = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/bottom_left_corner = 0
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0:1/0/terrains_peering_bit/left_side = 0
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0:1/0/terrains_peering_bit/top_left_corner = 0
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0:1/0/terrains_peering_bit/top_side = 0
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0:1/0/terrains_peering_bit/top_right_corner = 0
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1:1/next_alternative_id = 2
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_left_corner = 0
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1:1/0/terrains_peering_bit/left_side = 0
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1:1/0/terrains_peering_bit/top_left_corner = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/1 = 1
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1:1/1/flip_h = true
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1:1/1/terrain_set = 0
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1:1/1/terrain = 0
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1:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:1/1/terrains_peering_bit/right_side = 0
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1:1/1/terrains_peering_bit/bottom_right_corner = 0
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1:1/1/terrains_peering_bit/bottom_side = 0
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1:1/1/terrains_peering_bit/top_side = 0
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1:1/1/terrains_peering_bit/top_right_corner = 0
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4:1/0 = 0
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5:1/0 = 0
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5:1/0/terrain_set = 0
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5:1/0/terrain = 0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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5:1/0/terrains_peering_bit/right_side = 0
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5:1/0/terrains_peering_bit/bottom_side = 0
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5:1/0/terrains_peering_bit/bottom_left_corner = 0
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5:1/0/terrains_peering_bit/left_side = 0
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5:1/0/terrains_peering_bit/top_left_corner = 0
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5:1/0/terrains_peering_bit/top_side = 0
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5:1/0/terrains_peering_bit/top_right_corner = 0
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/left_side = 0
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6:1/0/terrains_peering_bit/top_left_corner = 0
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6:1/0/terrains_peering_bit/top_side = 0
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6:1/0/terrains_peering_bit/top_right_corner = 0
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7:1/next_alternative_id = 2
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 0
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:1/0/terrains_peering_bit/left_side = 0
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7:1/0/terrains_peering_bit/top_left_corner = 0
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7:1/0/terrains_peering_bit/top_side = 0
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7:1/1 = 1
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7:1/1/flip_h = true
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7:1/1/terrain_set = 0
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7:1/1/terrain = 0
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7:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:1/1/terrains_peering_bit/right_side = 0
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7:1/1/terrains_peering_bit/top_side = 0
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7:1/1/terrains_peering_bit/top_right_corner = 0
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1:2/next_alternative_id = 2
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:2/0/terrains_peering_bit/right_side = 0
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1:2/0/terrains_peering_bit/bottom_right_corner = 0
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1:2/0/terrains_peering_bit/bottom_side = 0
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1:2/0/terrains_peering_bit/bottom_left_corner = 0
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1:2/0/terrains_peering_bit/left_side = 0
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1:2/0/terrains_peering_bit/top_left_corner = 0
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1:2/0/terrains_peering_bit/top_side = 0
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1:2/1 = 1
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1:2/1/flip_h = true
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1:2/1/terrain_set = 0
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1:2/1/terrain = 0
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1:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:2/1/terrains_peering_bit/right_side = 0
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1:2/1/terrains_peering_bit/bottom_right_corner = 0
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1:2/1/terrains_peering_bit/bottom_side = 0
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1:2/1/terrains_peering_bit/bottom_left_corner = 0
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1:2/1/terrains_peering_bit/left_side = 0
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1:2/1/terrains_peering_bit/top_side = 0
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1:2/1/terrains_peering_bit/top_right_corner = 0
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2:2/next_alternative_id = 2
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16)
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2:2/0/terrains_peering_bit/bottom_side = 0
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2:2/0/terrains_peering_bit/bottom_left_corner = 0
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2:2/0/terrains_peering_bit/left_side = 0
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2:2/1 = 1
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2:2/1/flip_h = true
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2:2/1/terrain_set = 0
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2:2/1/terrain = 0
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2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16)
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2:2/1/terrains_peering_bit/right_side = 0
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2:2/1/terrains_peering_bit/bottom_right_corner = 0
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2:2/1/terrains_peering_bit/bottom_side = 0
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4:2/0 = 0
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5:2/next_alternative_id = 2
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5:2/0 = 0
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5:2/0/terrain_set = 0
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5:2/0/terrain = 0
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5:2/0/probability = 0.0
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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5:2/0/terrains_peering_bit/bottom_side = 0
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5:2/0/terrains_peering_bit/bottom_left_corner = 0
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5:2/0/terrains_peering_bit/left_side = 0
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5:2/0/terrains_peering_bit/top_left_corner = 0
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5:2/0/terrains_peering_bit/top_side = 0
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5:2/1 = 1
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5:2/1/flip_h = true
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5:2/1/terrain_set = 0
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5:2/1/terrain = 0
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5:2/1/probability = 0.0
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5:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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5:2/1/terrains_peering_bit/right_side = 0
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5:2/1/terrains_peering_bit/bottom_right_corner = 0
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5:2/1/terrains_peering_bit/bottom_side = 0
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5:2/1/terrains_peering_bit/top_side = 0
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5:2/1/terrains_peering_bit/top_right_corner = 0
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6:2/next_alternative_id = 2
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6:2/0 = 0
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6:2/1 = 1
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6:2/1/flip_h = true
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2:3/next_alternative_id = 3
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2:3/0 = 0
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2:3/0/terrain_set = 0
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2:3/0/terrain = 0
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:3/0/terrains_peering_bit/right_side = 0
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2:3/0/terrains_peering_bit/bottom_right_corner = 0
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2:3/0/terrains_peering_bit/bottom_side = 0
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2:3/0/terrains_peering_bit/bottom_left_corner = 0
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2:3/0/terrains_peering_bit/left_side = 0
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2:3/0/terrains_peering_bit/top_left_corner = 0
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2:3/0/terrains_peering_bit/top_side = 0
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2:3/1 = 1
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2:3/1/flip_h = true
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2:3/1/terrain_set = 0
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2:3/1/terrain = 0
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2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:3/1/terrains_peering_bit/right_side = 0
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2:3/1/terrains_peering_bit/bottom_right_corner = 0
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2:3/1/terrains_peering_bit/bottom_side = 0
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2:3/1/terrains_peering_bit/bottom_left_corner = 0
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2:3/1/terrains_peering_bit/left_side = 0
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2:3/1/terrains_peering_bit/top_side = 0
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2:3/1/terrains_peering_bit/top_right_corner = 0
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3:3/0 = 0
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3:3/0/terrain_set = 0
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3:3/0/terrain = 0
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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3:3/0/terrains_peering_bit/right_side = 0
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3:3/0/terrains_peering_bit/bottom_right_corner = 0
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3:3/0/terrains_peering_bit/bottom_side = 0
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3:3/0/terrains_peering_bit/bottom_left_corner = 0
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3:3/0/terrains_peering_bit/left_side = 0
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4:3/0 = 0
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4:3/0/terrain_set = 0
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4:3/0/terrain = 0
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4:3/0/probability = 0.0
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4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:3/0/terrains_peering_bit/right_side = 0
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4:3/0/terrains_peering_bit/bottom_right_corner = 0
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4:3/0/terrains_peering_bit/bottom_side = 0
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4:3/0/terrains_peering_bit/bottom_left_corner = 0
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4:3/0/terrains_peering_bit/left_side = 0
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5:3/0 = 0
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5:3/0/terrain_set = 0
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5:3/0/terrain = 0
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5:3/0/probability = 0.25
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5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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5:3/0/terrains_peering_bit/right_side = 0
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5:3/0/terrains_peering_bit/bottom_right_corner = 0
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5:3/0/terrains_peering_bit/bottom_side = 0
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5:3/0/terrains_peering_bit/bottom_left_corner = 0
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5:3/0/terrains_peering_bit/left_side = 0
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[resource]
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tile_size = Vector2i(32, 32)
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physics_layer_0/collision_layer = 16
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physics_layer_0/collision_mask = 0
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terrain_set_0/mode = 0
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terrain_set_0/terrain_0/name = "Terrain 0"
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terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
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sources/1 = SubResource("TileSetAtlasSource_v5kxh")
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pattern_0 = SubResource("TileMapPattern_4pfkh")
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pattern_1 = SubResource("TileMapPattern_fatpo")
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pattern_2 = SubResource("TileMapPattern_hwg2d")
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