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- Create bodies by duplicating the ones from the scene to allow custom settings on them for testing purpose - Rename 3D test with multiple groups of bodies "Contact Islands" instead of "Contacts Extended" for clarity - Added "Contact Islands" test for 2D - Fixed log spamming with "Contact Islands" tests due to printing log messages for each group of bodies - Added parameter to randomize spawn positions in order to make contact separation more balanced (avoids artifacts like a huge column for circles in 2D test) - Using smaller shapes and larger amount of objects by default to test more extreme case
3D Physics Tests
This demo contains a series of tests for the 3D physics engine.
They can be used for different purpose:
- Functional tests to check for regressions and compare the behavior between physics engines
- Performance tests to evaluate and compare performance between physics engines
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/675
