Files
godot-demo-projects/3d/material_testers/test_materials/rock_depth.jpg.import
Hugo Locurcio 81a16597b9 Remove unused texture from Material Testers demo (#869)
This also resaves resource files to use the new VRAM compression options
in 4.0.
2023-05-05 15:46:41 +02:00

36 lines
828 B
Plaintext

[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bh3iv3ep28dsq"
path.s3tc="res://.godot/imported/rock_depth.jpg-4080fbc6202f837d0b0deef2c981bad4.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://test_materials/rock_depth.jpg"
dest_files=["res://.godot/imported/rock_depth.jpg-4080fbc6202f837d0b0deef2c981bad4.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1