Files
godot-demo-projects/2d/physics_tests/tests/performance/test_perf_broadphase.gd
PouleyKetchoupp 8241be5817 Add demo: Physics Tests 2D
Similar to its 3D counterpart, with tests using 2D physics.
2020-12-16 09:11:35 -07:00

150 lines
3.0 KiB
GDScript

extends Test
const BOX_SIZE = Vector2(40, 40)
const BOX_SPACE = Vector2(50, 50)
export(int, 1, 1000) var row_size = 100
export(int, 1, 1000) var column_size = 100
var _objects = []
var _log_physics = false
var _log_physics_time = 0
var _log_physics_time_start = 0
func _ready():
_create_objects()
_log_physics_start()
yield(wait_for_physics_ticks(5), "wait_done")
_log_physics_stop()
yield(start_timer(1.0), "timeout")
if is_timer_canceled():
return
_add_objects()
_log_physics_start()
yield(wait_for_physics_ticks(5), "wait_done")
_log_physics_stop()
yield(start_timer(1.0), "timeout")
if is_timer_canceled():
return
_move_objects()
_log_physics_start()
yield(wait_for_physics_ticks(5), "wait_done")
_log_physics_stop()
yield(start_timer(1.0), "timeout")
if is_timer_canceled():
return
_remove_objects()
_log_physics_start()
yield(wait_for_physics_ticks(5), "wait_done")
_log_physics_stop()
yield(start_timer(1.0), "timeout")
if is_timer_canceled():
return
Log.print_log("* Done.")
func _exit_tree():
for object in _objects:
object.free()
func _physics_process(_delta):
if _log_physics:
var time = OS.get_ticks_usec()
var time_delta = time - _log_physics_time
var time_total = time - _log_physics_time_start
_log_physics_time = time
Log.print_log(" Physics Tick: %.3f ms (total = %.3f ms)" % [0.001 * time_delta, 0.001 * time_total])
func _log_physics_start():
_log_physics = true
_log_physics_time_start = OS.get_ticks_usec()
_log_physics_time = _log_physics_time_start
func _log_physics_stop():
_log_physics = false
func _create_objects():
_objects.clear()
var template_body = create_rigidbody_box(BOX_SIZE)
template_body.gravity_scale = 0.0
Log.print_log("* Creating objects...")
var timer = OS.get_ticks_usec()
var pos_x = -0.5 * (row_size - 1) * BOX_SPACE.x
for row in row_size:
var pos_y = -0.5 * (column_size - 1) * BOX_SPACE.y
for column in column_size:
var box = template_body.duplicate()
box.position = Vector2(pos_x, pos_y)
box.name = "Box%03d" % (row * column + 1)
_objects.push_back(box)
pos_y += BOX_SPACE.y
pos_x += BOX_SPACE.x
timer = OS.get_ticks_usec() - timer
Log.print_log(" Create Time: %.3f ms" % (0.001 * timer))
template_body.queue_free()
func _add_objects():
var root_node = $Objects
Log.print_log("* Adding objects...")
var timer = OS.get_ticks_usec()
for object in _objects:
root_node.add_child(object)
timer = OS.get_ticks_usec() - timer
Log.print_log(" Add Time: %.3f ms" % (0.001 * timer))
func _move_objects():
Log.print_log("* Moving objects...")
var timer = OS.get_ticks_usec()
for object in _objects:
object.position += BOX_SPACE
timer = OS.get_ticks_usec() - timer
Log.print_log(" Move Time: %.3f ms" % (0.001 * timer))
func _remove_objects():
var root_node = $Objects
Log.print_log("* Removing objects...")
var timer = OS.get_ticks_usec()
for object in _objects:
root_node.remove_child(object)
timer = OS.get_ticks_usec() - timer
Log.print_log(" Remove Time: %.3f ms" % (0.001 * timer))