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godot-demo-projects/2d/physics_tests
A Thousand Ships 82913393a8 Improve code style (#1021)
* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
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2D Physics Tests

This demo contains a series of tests for the 2D physics engine.

They can be used for different purpose:

  • Functional tests to check for regressions and behavior of the 2D physics engine
  • Performance tests to evaluate performance of the 2D physics engine

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/888

Screenshots

Screenshot