Files
godot-demo-projects/3d/ik/button_change_scene.gd
A Thousand Ships 82913393a8 Improve code style (#1021)
* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
2024-03-25 17:06:52 +01:00

13 lines
216 B
GDScript

extends Button
@export_file var scene_to_change_to: String = null
func _ready():
pressed.connect(change_scene)
func change_scene():
if scene_to_change_to != null:
get_tree().change_scene(scene_to_change_to)