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* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
13 lines
216 B
GDScript
13 lines
216 B
GDScript
extends Button
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@export_file var scene_to_change_to: String = null
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func _ready():
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pressed.connect(change_scene)
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func change_scene():
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if scene_to_change_to != null:
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get_tree().change_scene(scene_to_change_to)
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