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* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
3D Physics Tests
This demo contains a series of tests for the 3D physics engine.
They can be used for different purposes:
- Functional tests to check for regressions and compare the behavior between physics engines
- Performance tests to evaluate and compare performance between physics engines
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/675
