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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
38 lines
1.4 KiB
Plaintext
38 lines
1.4 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Plugin Demos"
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config/description="This contains multiple plugin demos, all placed in a project for convenience.
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Due to bug 36713 you need to open the project to import the assets once, then close, then open.
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This project contains 4 plugins:
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* The custom node plugin shows how to create a custom node type using `add_custom_type`.
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* The material import plugin shows how to make a plugin handle importing a custom file type (mtxt).
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* The material creator plugin shows how to add a custom dock with some simple functionality.
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* The main screen plugin is a minimal example of how to create a plugin with a main screen."
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config/tags=PackedStringArray("demo", "editor", "official")
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run/main_scene="res://test_scene.tscn"
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config/features=PackedStringArray("4.2")
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config/icon="res://icon.webp"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/main_screen/plugin.cfg", "res://addons/material_creator/plugin.cfg", "res://addons/material_import_plugin/plugin.cfg", "res://addons/custom_node/plugin.cfg")
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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