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godot-demo-projects/viewport/3d_in_2d
A Thousand Ships 82913393a8 Improve code style (#1021)
* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
2024-03-25 17:06:52 +01:00
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2024-03-25 17:06:52 +01:00
2022-03-26 19:29:53 -05:00
2020-12-06 22:00:51 -05:00

3D in 2D

A demo showing how a 3D scene can be shown within a 2D one using viewports.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/128

How does it work?

The 3D robot is rendered to a custom Viewport node rather than the main Viewport. In the code, get_texture() is called on the Viewport to get a ViewportTexture, which is then assigned to the sprite's texture.

Screenshots

Screenshot