mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-06 16:00:08 +01:00
* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
3D in 2D
A demo showing how a 3D scene can be shown within a 2D one using viewports.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/128
How does it work?
The 3D robot is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture() is called on the Viewport to get a
ViewportTexture,
which is then assigned to the sprite's texture.
