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- Increase gravity, player speed and air acceleration for a less floaty feeling. - Clean up the code to use constants when relevant and remove unused enums.
Platformer 3D
3D Platformer demo using a
KinematicBody.
It uses similar code to the 2D platformer, but implemented in 3D.
It also features audio reverberation (it sounds echo-y).
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/125

