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godot-demo-projects/loading/autoload/project.godot
2023-01-05 16:50:17 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Autoload (Singletons)"
config/description="This demo shows how to use autoloads to change between scenes."
run/main_scene="res://scene_a.tscn"
config/features=PackedStringArray("4.0")
run/low_processor_mode=true
[autoload]
global="*res://global.gd"
[display]
window/vsync/vsync_mode=0
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[rendering]
renderer/rendering_method="mobile"