Files
godot-demo-projects/3d/global_illumination/test_VoxelGIData.res
Hugo Locurcio c22732e4cc Improve 3D global illumination demo
- Readd LightmapGI example.
- Allow toggling between the Once and Always update modes for the
  ReflectionProbe.
- Add a Decal node to act as a blob shadow for dynamic objects.
- Halve SSAO intensity for a better apperance in the demo's flat,
  bright surfaces.
- Halve ambient light sky contribution when using the disabled
  or lightmap-based GI modes. This prevents the level's shaded areas
  from looking too bright and blue (with lightmaps, this change only
  affects dynamic objects.)
- Enable FXAA and debanding for a better appearance.
2023-01-18 07:35:31 +01:00

611 KiB