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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
Audio Mic Record
This is an example showing how one can record audio from the microphone and later play it back or save it to a file.
With an addition on how to change the format, mix rate and stereo settings of the recording.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2760
