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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
17 lines
545 B
Plaintext
17 lines
545 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://dfyeamw4sg2af"]
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[ext_resource type="Script" uid="uid://cl8xm0e7efs55" path="res://show_spectrum.gd" id="1"]
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[ext_resource type="AudioStream" uid="uid://dl3ppges2sw77" path="res://maldita.ogg" id="2"]
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[node name="ShowSpectrum" type="Node2D"]
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position = Vector2(136, 80)
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script = ExtResource("1")
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[node name="Player" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2")
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autoplay = true
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[node name="Camera2D" type="Camera2D" parent="."]
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position = Vector2(0, 144)
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offset = Vector2(440, 100)
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