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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
18 lines
382 B
Plaintext
18 lines
382 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://dtabh705qyufu"]
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[ext_resource type="Script" uid="uid://qimdq4s5bo13" path="res://hand_info.gd" id="1_kp65y"]
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[node name="HandInfo" type="Node3D"]
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script = ExtResource("1_kp65y")
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[node name="Info" type="Label3D" parent="."]
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pixel_size = 0.0015
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text = "Hand info
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.
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.
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.
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."
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horizontal_alignment = 0
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vertical_alignment = 2
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autowrap_mode = 3
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