Files
godot-demo-projects/xr/openxr_hand_tracking_demo/objects/box.tscn
Hugo Locurcio 4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00

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[gd_scene load_steps=6 format=3 uid="uid://cerkxyasq8t8b"]
[ext_resource type="Script" uid="uid://bf7nf472wl0v0" path="res://pickup/pickup_able_body.gd" id="1_mxwa3"]
[ext_resource type="Texture2D" uid="uid://b1waowk6l76ap" path="res://assets/images/pattern.png" id="1_t4uiq"]
[sub_resource type="BoxShape3D" id="BoxShape3D_jjy5v"]
margin = 0.001
size = Vector3(0.1, 0.1, 0.1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ecfgs"]
albedo_texture = ExtResource("1_t4uiq")
[sub_resource type="BoxMesh" id="BoxMesh_ajubj"]
material = SubResource("StandardMaterial3D_ecfgs")
size = Vector3(0.1, 0.1, 0.1)
[node name="Box" type="RigidBody3D"]
script = ExtResource("1_mxwa3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_jjy5v")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_ajubj")
skeleton = NodePath("../CollisionShape3D")