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godot-demo-projects/2d/screen_space_shaders/shaders/blur.gdshader

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shader_type canvas_item;
uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
uniform float amount : hint_range(0.0, 5.0);
void fragment() {
COLOR.rgb = textureLod(screen_texture, SCREEN_UV, amount).rgb;
}