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1. Renamed `CELL_TYPES` enums to `CellType` 2. Fixed references, old: `turn_combat_system/actors/Actor.gd`, new: `turn_combat/combatants/Combatant.gd` 3. Fixed references, old: `turn_combat_system/actors/health/Health.tscn`, new: `turn_combat/combatants/health/Health.tscn` 4. Fixed bug in `grid_movement/pawns/Actor.gd` extending lowercase `pawn.gd`; changed to `Pawn.gd` 5. Renamed lowercase `grid_movement/pawns/actor.gd` to capital `Actor.gd` for consistency 6. Fixed some unused local variables warnings Other changes are from engine, after opening and saving all scenes.
30 lines
551 B
Plaintext
30 lines
551 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="JRPG Demo"
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run/main_scene="res://Game.tscn"
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config/icon="res://icon.png"
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[display]
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window/size/width=1280
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window/size/height=720
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[rendering]
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environment/default_environment="res://default_env.tres"
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