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1. Renamed `CELL_TYPES` enums to `CellType` 2. Fixed references, old: `turn_combat_system/actors/Actor.gd`, new: `turn_combat/combatants/Combatant.gd` 3. Fixed references, old: `turn_combat_system/actors/health/Health.tscn`, new: `turn_combat/combatants/health/Health.tscn` 4. Fixed bug in `grid_movement/pawns/Actor.gd` extending lowercase `pawn.gd`; changed to `Pawn.gd` 5. Renamed lowercase `grid_movement/pawns/actor.gd` to capital `Actor.gd` for consistency 6. Fixed some unused local variables warnings Other changes are from engine, after opening and saving all scenes.
8 lines
182 B
Plaintext
8 lines
182 B
Plaintext
[gd_scene load_steps=2 format=2]
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[ext_resource path="res://turn_combat/combatants/health/Health.gd" type="Script" id=1]
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[node name="Health" type="Node"]
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script = ExtResource( 1 )
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