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godot-demo-projects/misc/window_management/observer/observer.tscn
2018-01-13 19:28:19 +01:00

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://observer/observer.gd" type="Script" id=1]
[node name="Observer" type="KinematicBody" index="0"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
collision/safe_margin = 0.001
script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="." index="0"]
keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = false
fov = 60.0
size = 1.0
near = 0.1
far = 1000.0
[node name="OmniLight" type="OmniLight" parent="." index="1"]
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1