Files
godot-demo-projects/3d/graphics_settings
Hugo Locurcio 819d201cc4 Enable physics interpolation in all 3D demos (#1074)
This makes use of the new built-in 3D physics interpolation
added in Godot 4.4.
2025-04-15 16:54:41 +02:00
..
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00

3D Graphics Settings

A demo showing an example of a graphics settings menu.

Included settings are:

Video settings:

  • UI scale.
  • Resolution scale.
  • Display filter (bilinear or AMD FidelityFX Super Resolution 1.0).
  • Fullscreen.
  • V-Sync (traditional and adaptive).
  • Anti-aliasing (MSAA and FXAA).
  • Camera field of view.

Effect settings:

  • Signed distance field global illumination (SDFGI).
  • Bloom (glow).
  • Screen-space ambient occlusion (SSAO).
  • Screen-Space reflections (SSR).
  • Screen-space indirect lighting (SSIL).
  • Volumetric fog.
  • Screen adjustments: brightness, contrast, saturation.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2738

Screenshots

Screenshot