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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
Control Gallery
Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK.
The 3 main panels ("Basic controls", "Numbers" and "Lists") are separated using HSplitContainer and VSplitContainer nodes. This makes their individual size adjustable. Drag the empty space between panels to resize them.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2766
