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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
Pong with C#
A simple Pong game. This demo shows best practices for game development in Godot, including signals.
Language: C#
Renderer: Compatibility
Note: There is a GDScript version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2796
How does it work?
The walls, paddle, and ball are all
Area2D
nodes. When the ball touches the walls or the paddles,
they emit signals and modify the ball.
