mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-07 08:20:11 +01:00
All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
Kinematic Character 2D
Example of how to make a kinematic character controller in 2D using
KinematicBody2D.
The character moves around, is affected by moving platforms,
can jump through one-way collision platforms, etc.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/113
