mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-07 08:20:11 +01:00
All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
2D Particles
This demo showcases how 2D particle systems work in Godot.
Language: GDScript
Renderer: Forward Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/118
How does it work?
It uses GPUParticles2D nodes
with ParticleProcessMaterial
materials. Note that ParticleProcessMaterial is agnostic between 2D and 3D,
so when used in 2D, the "Disable Z" flag should be enabled.
