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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
Screen Space Shaders
Several examples of full screen 2D shader processing. Many common full-res effects are implemented here for reference.
Language: GDSL and GDScript
Renderer: Vulkan Clustered
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/122

