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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
3D Particles
This project showcases various 3D particle features supported by Godot, for both GPU-based and CPU-based particles. This includes particle collision, attractors, trails and subemitters.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2745
