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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
WebSocket Chat
This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2799
