Files
godot-demo-projects/3d/ik
Hugo Locurcio a0f59648f2 GitHub Actions: Check URLs using lychee (#1169)
This makes it possible to be aware of dead links and replace
them with other resources (such as archived versions) as
soon as possible.
2025-10-02 00:33:27 -07:00
..
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00

3D Inverse Kinematics

This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.

Language: GDScript

Renderer: Forward+

How does it work?

This demo shows how to implement IK using two different methods. One uses the SkeletonIK3D node which is built into Godot. The other method is using a script called FABRIK (inside of the SADE plugin) for inverse kinematics.

Screenshots

Screenshot

Screenshot