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- Make 3D lights with shadows darker when using Compatibility to better
match the appearance of Forward+/Mobile, due to the use of sRGB blending
for those lights.
- Silence some warnings when running projects with the Compatibility
rendering method, such as the one about 2D MSAA not being supported.
- Rebake lightmaps in Global Illumination to improve quality and reduce
light leaking with improvements from 4.3.
- Increase probe density for dynamic objects, and mark the moving box
as a dynamic object for GI purposes.
This is done to improve the experience with the web-based demos,
which always run with the Compatibility rendering method.
Squash the Creeps (3D)
This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed.
Controls:
- Up Arrow, W, Gamepad Left Stick: Move up
- Down Arrow, S, Gamepad Left Stick: Move down
- Left Arrow, Gamepad Left Stick: Move left
- Right Arrow, Gamepad Left Stick: Move right
- Space, Right Mouse Button, Gamepad A/Cross: Jump
This is a finished version of the game featured in the "Your first 3D game" tutorial in the documentation. For more details, consider following the tutorial in the documentation.
This demo covers:
- Handling player input.
- Moving and jumping in a 3D game.
- Spawning enemies randomly around the game arena.
- Using the built-in animation editor to breathe life to your game.
- Creating a complete game loop with lose conditions, score, and the ability to restart.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2751
Screenshots
Copying
art/House In a Forest Loop.ogg Copyright © 2012 HorrorPen, CC-BY 3.0: Attribution. Source: https://opengameart.org/content/loop-house-in-a-forest
Font is "Montserrat Medium". Copyright 2011 The Montserrat Project Authors. Details are in fonts/LICENSE.txt.
