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This provides mouse sensitivity that is independent of the viewport size, without needing to query for project settings. This also inverts the mouse motion direction in the 3D navigation demo to better match expectations, and increases mouse sensitivity in the Window Management demo to be closer to other demos.
Volumetric Fog
This is an example of Godot's volumetric fog capabilities with the Vulkan renderer.
Showcased features are:
- Positive/negative density volumes that affect albedo (incoming light) and emission.
- Box/ellipsoid shapes, height falloff, and density modulation using a 3D texture.
- Temporal reprojection for greater stability and avoiding flickering.
- The difference is demonstrated with a moving fog volume.
- Global density adjustment. With FogVolume nodes that have a positive density, it's possible to apply volumetric fog only in specific areas.
- Custom FogVolume shader with real-time 3D noise (provided by alghost).
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2754
