Files
godot-demo-projects/3d/waypoints
Hugo Locurcio 6424e02ebf Add fallbacks and mention non-working features when using Compatibility or the Web platform (#1132)
- Make 3D lights with shadows darker when using Compatibility to better
  match the appearance of Forward+/Mobile, due to the use of sRGB blending
  for those lights.
- Silence some warnings when running projects with the Compatibility
  rendering method, such as the one about 2D MSAA not being supported.
- Rebake lightmaps in Global Illumination to improve quality and reduce
  light leaking with improvements from 4.3.
  - Increase probe density for dynamic objects, and mark the moving box
    as a dynamic object for GI purposes.

This is done to improve the experience with the web-based demos,
which always run with the Compatibility rendering method.
2025-10-02 10:31:42 -07:00
..
2021-01-02 14:45:05 -06:00
2025-03-21 02:00:41 +01:00
2021-01-02 14:45:05 -06:00
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00
2021-01-02 14:45:05 -06:00

3D Waypoints

This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports. This results in better readability and performance for use cases such as showing player names.

Some waypoints showcased in the demo will also snap to the window borders when outside the player's view.

No Viewport or Sprite3D nodes are used in this demo.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2756

Screenshots

Screenshot