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73 lines
2.6 KiB
GDScript
73 lines
2.6 KiB
GDScript
extends Node2D
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# Joypads demo, written by Dana Olson <dana@shineuponthee.com>
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#
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# This is a demo of joypad support, and doubles as a testing application
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# inspired by and similar to jstest-gtk.
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#
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# Licensed under the MIT license
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# Member variables
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var joy_num
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var cur_joy = -1
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var axis_value
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const DEADZONE = 0.2
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func _physics_process(delta):
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# Get the joypad device number from the spinbox
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joy_num = get_node("device_info/joy_num").get_value()
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# Display the name of the joypad if we haven't already
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if joy_num != cur_joy:
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cur_joy = joy_num
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get_node("device_info/joy_name").set_text(Input.get_joy_name(joy_num))
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# Loop through the axes and show their current values
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for axis in range(JOY_AXIS_0, JOY_AXIS_MAX):
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axis_value = Input.get_joy_axis(joy_num, axis)
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get_node("axes/axis_prog" + str(axis)).set_value(100*axis_value)
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get_node("axes/axis_val" + str(axis)).set_text(str(axis_value))
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# Show joypad direction indicators
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if axis <= JOY_ANALOG_RY:
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if abs(axis_value) < DEADZONE:
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get_node("diagram/axes/" + str(axis) + "+").hide()
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get_node("diagram/axes/" + str(axis) + "-").hide()
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elif axis_value > 0:
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get_node("diagram/axes/" + str(axis) + "+").show()
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get_node("diagram/axes/" + str(axis) + "-").hide()
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else:
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get_node("diagram/axes/" + str(axis) + "+").hide()
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get_node("diagram/axes/" + str(axis) + "-").show()
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# Loop through the buttons and highlight the ones that are pressed
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for btn in range(JOY_BUTTON_0, JOY_BUTTON_MAX):
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if Input.is_joy_button_pressed(joy_num, btn):
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get_node("buttons/btn" + str(btn)).add_color_override("font_color", Color(1, 1, 1, 1))
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get_node("diagram/buttons/" + str(btn)).show()
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else:
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get_node("buttons/btn" + str(btn)).add_color_override("font_color", Color(0.2, 0.1, 0.3, 1))
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get_node("diagram/buttons/" + str(btn)).hide()
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func _ready():
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set_physics_process(true)
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Input.connect("joy_connection_changed", self, "_on_joy_connection_changed")
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#Called whenever a joypad has been connected or disconnected.
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func _on_joy_connection_changed(device_id, connected):
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if device_id == cur_joy:
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if connected:
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get_node("device_info/joy_name").set_text(Input.get_joy_name(device_id))
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else:
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get_node("device_info/joy_name").set_text("")
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func _on_start_vibration_pressed():
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var weak = get_node("vibration/vibration_weak_value").get_value()
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var strong = get_node("vibration/vibration_strong_value").get_value()
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var duration = get_node("vibration/vibration_duration_value").get_value()
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Input.start_joy_vibration(cur_joy, weak, strong, duration)
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func _on_stop_vibration_pressed():
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Input.stop_joy_vibration(cur_joy)
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